Friday, February 18, 2011

Sorcerer Stripes initial game engine done!!!

The initial game engine for Sorcerer's Stripes is done!!

Initial terrain checks are done. The AI portion of the terrain check will need to be improved for better efficiency, but overall, not bad. Very quick work here :)

Also, I have added a “Media Mode”, which will be used for recording commercials. This Media Mode will not be available in the shipped version.

And with that, all the major code pieces are in place!

Now I will start fleshing out the tutorials and stories, with guidance from Satellite Observatory, who put together all the tutorials and stories originally.

There will be a lot of tweaks in the code, to make it more dynamic as time goes on. Also, I will be adding a lot of “bling” to the code, graphical and sound effects.

But with all the major pieces now in place, we can finish out a version of the game! I do not have a projected launch date yet, though it will be in a couple of months. Stripes will be launched once I feel it is worthy of a release. I imagine it being updated frequently with new features for a while as well.

And now, back to the coding. Time to add that bling!!

-the Lion

Saturday, February 5, 2011

New Version of Tic-Tac-Awe Released, Update to Superior Wallpapers Coming

Hi Everyone,

While development continues on Sorcerer's Stripes for the iPad, we are also maintaining our other apps.

In Tac-Tac-Awe Pro, the ability to choose a difficulty is very popular - Easy, Medium, Hard. We have now brought that functionality to Tic-Tac-Awe. An update is now available, that let's people of different skills to play the game. This is very good for young children, or those just wanting a casual game.

We have also submitted an update to Superior Fantasy Wallpapers. This update adds 10 new screenshots of backgrounds and monsters. The update should be approved by Apple within a few days.

In the meantime, development continues on Sorcerer's Stripes. More news to follow in the next few weeks on that.

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