I promised some information about the next game I'm working on, so here goes. The following is extracted from an email I sent to a friend recently, which sums up my ideas for the game's premise:
"Another big task I need to tackle is starting work on my next game. I have a lot of good ideas for this, but right now I'm leaning toward making a kind of simple RPG. My thoughts on this are all preliminary and subject to change, but here are the ideas I've come up with for it so far:
For this game (which I'm calling Eseffar), you create your own character, with the ability to heavily customize your character's appearance and stats, and the game then generates a random adventure to take your character on. You can continue taking your character on more randomly-generated adventures after the first one. Your stats, equipment, and maybe various story-related factors (such as NPCs you've encountered) get saved between adventures to provide a little continuity even though they're randomly generated. Eventually, if your character reaches a high enough level, the game generates a sort of 'conclusion adventure' to provide the feeling of a grand finale (since I think it's important for most games to have a goal instead of just being endless repetition). You can also create a stable of multiple characters each with their own individually preserved data if you want to try a variety of character types. The basic mechanics of the game will be quite simple (so that, even though I'll be working on it alone, I can still complete it in a reasonable amount of time), but I'll try to make them deep enough to be interesting despite their simplicity, like I did with SS. And, I'm thinking of giving the game a somewhat dark and sci-fi-ish flavor, to provide some variety after the pure fantasy and frequent light-heartedness of Sorceror's Stripes/Lanther the Unlucky."
...And that's where I'm at so far. Next step is fleshing out the details, and then to start prototyping out the basics. I'm kind of excited about that. I love game development -- it's just incredibly fun.
Now, if only we could start pulling in some major revenue so I can shrug that worry off my shoulders for a while...
- Satellite Observatory (James)

