I haven't yet thought of a name for the first game I'm making using the Indifference Engine... but preliminary progress on it is pretty good. I've been doing lots of high-level design work, as well as character designs and some illustrations. I finished my plot outline today (rather complex because the game has a branching plot based on the player's in-game choices), and the doc that contains the backstory, character profiles, and plot outline weighs in at 13,652 words, or roughly 27 typed single-spaced pages. When I have more material to work with, I'm thinking of making a teaser site with more info about the game including a few plot and setting details.
In the meantime, here's some of the character designs I've cooked up. (Click the thumbnail to bring up a slightly larger version.) This isn't all the illustrations I've done for the game so far, but it's a good sampling:

Next task is to replace the test versions of the interface graphics with much cooler ones... then perhaps write the script and draw the graphics I'll need for the game's opening segment. Then I need to compile some sound effects and music. No rest for the creative...
- Satellite Observatory (James)


No comments:
Post a Comment
Note: Only a member of this blog may post a comment.