Wednesday, November 11, 2009

Tic-Tac-Awe Pro coming to iPhone

It has been a while since our companies last post, so I wanted to update everyone on what we are doing.

Our first game out of the game, Tic-Tac-Awe (which is free) has been downloaded going on 200 times in its first month. By publishing this game, and a paid version of it, Tic-Tac-Awe Pro, which implements difficulty levels, we have learned how to sell on the App Store. With all of our information set up, now all we have to do is complete the games we are working on, and publish them. The faster we publish our games, the more successful our company will be!

James and I have quickly been learning the in's and out's of the iPhone hardware and software, what it is capable of and what it is not. Lesson number 1 - it does NOT have the power of a full computer. You cannot throw dozens of graphics on the screen all at once without worrying about performance. This is important, because even the weakest laptops today are more powerful, hardware-wise, than the iPhone. This is not to bash the iPhone - it is a hand-held device. You have to program it as such.

And, as such, our flagship Windows game, Sorceror's Stripes, did not port so easily. It will be ported, make no mistake, but we may need to use the 3-D accelerated OpenGL ES for the graphics, rather than the much easier to use Quartz, which chocked on James' animation.

We have other games in the pipeline, however, that are not as graphics intensive. Specifically, adventure games, very fun and detailed, but that does not use the graphical power. As we finish these up, please support our company by buying a copy of Tic-Tac-Awe Pro (as soon as it clears the App Store, probably a week or so), or buying the fun and flashy Windows game Sorceror's Stripes!!!

More posts to come soon!

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.