Sunday, November 29, 2009

Indifference Engine Ready for Development Use.

Finally, all features are implemented, all known issues are fixed, and all game modes run at an acceptable speed even with the engine running at full tilt. I hereby declare the first version of the Indifference Engine complete. Now the fun part can begin: Actually making games!

Of course, it's probably more accurate to say that the Indifference Engine is 98-99% done. That's because, although I've tested all the features in isolation, and I've tested how they interact as much as I could within a reasonable amount of time, a full-fledged game is going to put a greater strain on the engine than my test data, and might well expose some subtle bugs that the initial tests missed. But that's not too big a deal -- the entire engine is fundamentally sound and any remaining mistakes could only be in the form of minor logic errors, which are generally pretty easy to find and fix. So from here on, it's mostly a matter of designing and creating game content. Pretty exciting.

- Satellite Observatory (James)

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