SO is very nervous about the slowdown in graphics on the actual iPod/iPhone devices. I'm not as much. I know the iPhone has it in her, we just need to coax out the performance. It was much more intensive designing the game itself, including the C# code, which for me is pseudocode for the for the iPhone version. I use C# at work (it is one of many languages I know), so the conversion isn't that hard. The hardest part is finding more time, which, with 6 kids and a full-time job, is not always easy.
At any rate, within a couple of months, I am hoping that both Tic-Tac-Awe, and Sorceror's Stripes, will be available.
-the Lion


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