Problem? Turns out, in the long list of dependencies for XNA games (.NET framework with optional components, DirectX optional components, XNA framework), one of the versions I was using was too recent and wasn't backwards-compatible, thus breaking the universe. Thanks, Microsoft. This just drives home an important lesson that I really should've already been paying closer attention to: Always check the versions of your dependencies and their compatibilities very carefully.
Anyway, this is good news since it means we can consider selling the game on Windows as well as the iPhone. I'll have to discuss those possibilities with my brother and get his input on it.
Now back to working on the Sorceror's Stripes website.
- Satellite Observatory (James)


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