Check out my Facebook page at http://www.facebook.com/mlwalker1972
Check out company Facebook page at http://www.facebook.com/pages/Superiority-Studios/137400967209?ref=mf
Superiority Studios submitted our first application to the app to Apple's App Store yesterday. It is a small, free app called Tic-Tac-Awe. It plays tic-tac-toe. We'll see if they accept it, or want any changes to the interface or other standards changes.
With translating our first big game, Sorceror's Stripes, from Windows (where James first developed it) to the iPhone. James came up with a much more efficent main graphics loop in Obective-C, much better than using an NSTimer, which is how I set the graphics up.
Note: We will be selling the Windows versions as well. We are working on a model for selling it, since we won't have the online Appstore to be our storefront. Also, with the Windows version, James and I worry about piracy. We don't want someone just throwing it out on bittorrent and giving it away.
I've also started a little artbook application, to sell some of James' art on the iPhone ad well. James is also officially a member of my development "team" in Apple's iPhone dev program.
In other words, we're making progress :) Making decent games is a lot of work!
With translating our first big game, Sorceror's Stripes, from Windows (where James first developed it) to the iPhone. James came up with a much more efficent main graphics loop in Obective-C, much better than using an NSTimer, which is how I set the graphics up.
Note: We will be selling the Windows versions as well. We are working on a model for selling it, since we won't have the online Appstore to be our storefront. Also, with the Windows version, James and I worry about piracy. We don't want someone just throwing it out on bittorrent and giving it away.
I've also started a little artbook application, to sell some of James' art on the iPhone ad well. James is also officially a member of my development "team" in Apple's iPhone dev program.
In other words, we're making progress :) Making decent games is a lot of work!


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