- about 2 hours spent on planning and design;
- approximately 8 hours spent writing ~1700 lines of code and 45 external data files;
- and roughly half as much time debugging the random generators (roughly a dozen bugs found and squashed so far; testing hasn't revealed any new ones yet) and tweaking the AI to account for the greater variety of circumstances it can encounter with randomized levels.
...80% of which I did today, the other 20% yesterday evening.
Quick Match mode is pretty cool. It picks a random character for each side from 30 possible characters; assigns pieces and spells based on the characters selected; either selects a pregenerated map (from 15 maps) or builds a new, randomized map from scratch; modifies the piece selections to account for the map's geography; then puts together taunts for each of the characters.
All in roughly 1.2 days work.
Now I just add the company splash screen and the first full beta of the Windows version of Sorceror's Stripes is done. Which should be an hour of work at the most even if I make the splash screen real cool, but I'm exhausted, so I'm saving that for tomorrow. Then I make the last graphics for Tic-Tac-Awe, then start building the company website, then the Sorceror's Stripes site. And I suppose TTA should have one too. Then I have about a gazillion other creative projects pending after all that. In addition to a meeting with a business consultant and a class on online marketing strategies... So much to do.
...I'm tired. Like, real tired. Going to bed now.
- Satellite Observatory (James)


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