Sunday, March 27, 2011

First Sorcerers Stripes Commercial

Check out our first Sorcerers Stripes commercial, located HERE. This was just a fun little thing I, the Lion, and my intern (also known as my daughter) threw together. Art is completely done by James (Satellite Observatory), programming for the iPad version is done by me (Lion), and music is done by Kevin MacLeod (incompetech.com) -- check out his music, it's awesome.

This game is big, and thus taking some time to put together. But the process is fun, especially testing it out at every stage. Kids really love the battles, others also like the stories.

The exact date for release has yet to be determined, but it is just a matter of a few months, if not more quickly. Stayed tuned!

Friday, February 18, 2011

Sorcerer Stripes initial game engine done!!!

The initial game engine for Sorcerer's Stripes is done!!

Initial terrain checks are done. The AI portion of the terrain check will need to be improved for better efficiency, but overall, not bad. Very quick work here :)

Also, I have added a “Media Mode”, which will be used for recording commercials. This Media Mode will not be available in the shipped version.

And with that, all the major code pieces are in place!

Now I will start fleshing out the tutorials and stories, with guidance from Satellite Observatory, who put together all the tutorials and stories originally.

There will be a lot of tweaks in the code, to make it more dynamic as time goes on. Also, I will be adding a lot of “bling” to the code, graphical and sound effects.

But with all the major pieces now in place, we can finish out a version of the game! I do not have a projected launch date yet, though it will be in a couple of months. Stripes will be launched once I feel it is worthy of a release. I imagine it being updated frequently with new features for a while as well.

And now, back to the coding. Time to add that bling!!

-the Lion

Saturday, February 5, 2011

New Version of Tic-Tac-Awe Released, Update to Superior Wallpapers Coming

Hi Everyone,

While development continues on Sorcerer's Stripes for the iPad, we are also maintaining our other apps.

In Tac-Tac-Awe Pro, the ability to choose a difficulty is very popular - Easy, Medium, Hard. We have now brought that functionality to Tic-Tac-Awe. An update is now available, that let's people of different skills to play the game. This is very good for young children, or those just wanting a casual game.

We have also submitted an update to Superior Fantasy Wallpapers. This update adds 10 new screenshots of backgrounds and monsters. The update should be approved by Apple within a few days.

In the meantime, development continues on Sorcerer's Stripes. More news to follow in the next few weeks on that.

For more frequent updates, please follow us on Twitter and Facebook. Links are to the right!

Saturday, January 15, 2011

Quiet on This Blog, Noisy on Facebook

Hi Everyone,

The Lion here. I haven't been updating this blog very often. Most of our updates have been over on our Facebook page. To follow us on Facebook (or Twitter), just click over on the right side of this screen.

Updates - Superiority Studios is now porting the Sorcerer's Stripes game over to the iPad (from our original Windows code). The port started the last week of November. Really, it is more than a port, because the code base is being reprogrammed from the ground up to make the game more expandable, being able to add onto it more and more well after the initial version is realized.

I would estimate that we are about 50% done. You can fight battles, you can progress through the story and tutor modes. The basic engine for the iPad app is complete! (as of last week). Now we are adding content, special effects, and lots and lots of little touches. We are also making sure that the iPad version of the game is rock solid, tracking down every bug, every memory leak, so that our customers will have the ultimate playing experience.

Release date - we are aiming for 3/20/2010, just over two months away.

The best way to follow our progress is on Facebook, which is most frequently updated, or to follow our Twitter stream. Both are updated pretty often. For those who wish to follow blogs instead (not everyone is into the social tools), I will make a good effort to keep this blog updated more often.

Thanks for visiting!

Sunday, October 3, 2010

Thank you for a great September! More good things to come

Superiority Studios wants to give a big "thank you" to all of our fans. September has been our best month yet, with two of our apps really picking up downloads, specifically Tic-Tac-Awe and Superior Fantasy Wallpapers.

Both of these apps are free! If you want to check them out, just go to Apple's AppStore and search on "Superiority Studios". If you like the apps, we ask that you click on the iAds that Apple shows, at the bottom of the screen. This helps to support our development efforts, especially to apps we are working on right now. One is an adventure game code-named "Golden Weepy". The other is a really cool app code-named "First Contact".

Thanks again! We look forward to bringing you more cool apps!

Friday, August 20, 2010

Tic-Tac-Awe Version 1.4 available!

The newest version of Tic-Tac-Awe is now in the AppStore.  This version contains PlayHaven functionality, which is a good way to find other cool games!  If you have an iPhone and haven't tried out Tic-Tac-Awe yet, give it a try. Tic-Tac-Awe is free!

Saturday, August 14, 2010

New versions of Tic-Tac-Awe and Tic-Tac-Awe Pro are on the way

New versions of both Tic-Tac-Awe and Tic-Tac-Awe Pro have now been submitted to Apple. We have integrated PlayHaven functionality, giving users of the Tic-Tac-Awe products an easy way to find new and cool games, those enjoyed by users of Tic-Tac-Awe. The Pro version also includes a bug fix.

Both apps are now waiting for approval by Apple. We will post updates as each of these games is available. For those who already have Tic-Tac-Awe and Tic-Tac-Awe Pro, you will see the updates on your iPhones and iPod Touches!

-the Lion